Vault 87: Forced Evolution
Enchantment — Saga
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Gain control of target non-Mutant creature for as long as you control this Saga.
— Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
— Draw cards equal to the greatest power among Mutants you control.
Showing Fallout#122
Price
0.28 $
Foil 0.49 $
8 printings
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Vault 87: Forced Evolution rulings
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.
Vault 87: Forced Evolution format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Vault 87: Forced Evolution 8
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