Volunteer Reserves
Creature — Human SoldierPower and toughness2/4
Card text
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
"I'm always a little leery of anyone who offers to kill other people for free." —Gerrard of the *Weatherlight*
Showing Weatherlight#29
Price
0.23 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Volunteer Reserves rulings
If a creature in combat has banding, its controller assigns damage for creatures blocking or blocked by it.
If a creature with banding attacks, it can team up with any number of other attacking creatures with banding (and up to one nonbanding creature) and attack as a unit called a "band." The band can be blocked by any creature that could block a single creature in the band. Blocking any creature in a band blocks the entire band. If a creature with banding is blocked, the attacking player chooses how the blockers' damage is assigned.
A maximum of one nonbanding creature can join an attacking band no matter how many creatures with banding are in it.
Creatures in the same band must all attack the same player or planeswalker.
Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if a permanent with "cumulative upkeep
" has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay
or sacrifice the permanent.
Volunteer Reserves keyword rules
Banding Rule 702.22
Banding is a static ability that modifies the rules for combat.
“Bands with other” is a special form of banding. If an effect causes a permanent to lose banding, the permanent loses all “bands with other” abilities as well.
As a player declares attackers, they may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has “bands with other”) are all in a “band.” They may also declare that one or more attacking [quality] creatures with “bands with other [quality]” and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as they want, but each creature may be a member of only one of them. (Defending players can’t declare bands but may use banding in a different way; see rule .)
All creatures in an attacking band must attack the same player, planeswalker, or battle.
Once an attacking band has been announced, it lasts for the rest of combat, even if something later removes banding or “bands with other” from one or more of the creatures in the band.
An attacking creature that’s removed from combat is also removed from the band it was in.
Banding doesn’t cause attacking creatures to share abilities, nor does it remove any abilities. The attacking creatures in a band are separate permanents.
If an attacking creature becomes blocked by a creature, each other creature in the same band as the attacking creature becomes blocked by that same blocking creature.
If one member of a band would become blocked due to an effect, the entire band becomes blocked.
During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as they choose among any creatures blocking it. This is an exception to the procedure described in rule .
During the combat damage step, if a blocking creature is blocking a creature with banding, or both a [quality] creature with “bands with other [quality]” and another [quality] creature, the active player (rather than the defending player) chooses how the blocking creature’s damage is assigned. That player can divide that creature’s combat damage as they choose among any creatures it’s blocking. This is an exception to the procedure described in rule .
Multiple instances of banding on the same creature are redundant. Multiple instances of “bands with other” of the same kind on the same creature are redundant.
Cumulative upkeep Rule 702.24
Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. “Cumulative upkeep [cost]” means “At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don’t, sacrifice it.” If [cost] has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren’t allowed.
If a permanent has multiple instances of cumulative upkeep, each triggers separately. However, the age counters are not connected to any particular ability; each cumulative upkeep ability will count the total number of age counters on the permanent at the time that ability resolves.
Volunteer Reserves format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Volunteer Reserves 10
Cards similar to Volunteer Reserves
PikemenCreature — Human Soldier
Shield BearerCreature — Human Soldier
Benalish InfantryCreature — Human Soldier
Benalish HeroCreature — Human Soldier
Kjeldoran EscortCreature — Human Soldier
Icatian SkirmishersCreature — Human Soldier
Kjeldoran SkycaptainCreature — Human Soldier
Icatian PhalanxCreature — Human Soldier
Kjeldoran PhalanxCreature — Human Soldier
Kjeldoran JavelineerCreature — Human Soldier
Show 20 more similar cards
Jötun GruntCreature — Giant Soldier
Kjeldoran KnightCreature — Human Knight
Kjeldoran WarriorCreature — Human Warrior
Kjeldoran SkyknightCreature — Human Knight
Knights of ThornCreature — Human Knight
Mesa PegasusCreature — Pegasus
Soldevi SimulacrumArtifact Creature — Soldier
Sustaining SpiritCreature — Angel Spirit
Wall of ShardsSnow Creature — Wall
Revered UnicornCreature — Unicorn
Aegis of the GodsEnchantment Creature — Human Soldier
Sunhome StalwartCreature — Human Soldier
Crossbow InfantryCreature — Human Soldier Archer
Master DecoyCreature — Human Soldier
Moorland InquisitorCreature — Human Soldier
Steadfast CatharCreature — Human Soldier
Tenth District GuardCreature — Human Soldier
Coppercoat VanguardCreature — Human Soldier
Tithe TakerCreature — Human Soldier
Glory SeekerCreature — Human Soldier