Warrior's Resolve
Enchantment
Card text
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Showing Final Fantasy Commander#465
Price
2.42 $
Foil 1.80 $
1 printing
Daily estimate from Scryfall, not a shop quote.
Warrior's Resolve rulings
Warrior's Resolve's last ability checks at the moment it would trigger to see if any creatures you currently control with one or more +1/+1 counters on them attacked this turn. If none did, the ability won't trigger at all. It doesn't matter if the creatures had +1/+1 counters on them when they attacked.
A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
Warrior's Resolve format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Warrior's Resolve 1
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