Weather the Storm
Instant
Card text
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Showing Modern Horizons 1 Timeshifts#24
Price
4.86 $ foil
25 printings · up to 1.42 $
Daily estimate from Scryfall, not a shop quote.
Weather the Storm rulings
The copies storm creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (such as storm) won't trigger.
Storm counts spells cast before the spell with storm was cast. Spells cast after the spell with storm was cast but before the storm ability resolves aren't counted.
The storm ability and the copies it creates all resolve before the spell with storm. They resolve even if the spell with storm is countered.
Weather the Storm keyword rules
Storm Rule 702.40
Storm is a triggered ability that functions on the stack. “Storm” means “When you cast this spell, copy it for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies.”
If a spell has multiple instances of storm, each triggers separately.
Weather the Storm format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Weather the Storm 25
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