Wind-Kin Raiders
Creature — Human ArtificerPower and toughness4/3
Card text
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
Showing Aether Revolt#50
Price
0.05 $
Foil 0.11 $
13 printings · up to 0.25 $
Daily estimate from Scryfall, not a shop quote.
Wind-Kin Raiders rulings
Improvise doesn't change a spell's mana cost or mana value.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
Improvise can't pay for
,
,
,
,
, or
mana symbols in a spell's total cost.
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays
."
If an artifact you control has a mana ability with
in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
Wind-Kin Raiders keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Improvise Rule 702.126
Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise” means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather than pay that mana.”
The improvise ability isn’t an additional or alternative cost and applies only after the total cost of the spell with improvise is determined.
Multiple instances of improvise on the same spell are redundant.
Wind-Kin Raiders format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Wind-Kin Raiders 13
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