Wreck Hunter
Creature — Human ArtificerPower and toughness2/2
Card text
Flash
When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add
. This mana can't be spent to cast a nonartifact spell.")
Showing The Brothers' War Commander#11
Price
0.27 $
13 printings
Daily estimate from Scryfall, not a shop quote.
Wreck Hunter rulings
Powerstone tokens are a kind of predefined token. Each one has the artifact subtype “Powerstone” and the ability “
: Add
. This mana can’t be spent to cast a nonartifact spell.”
You can use the
added by a Powerstone token on anything that isn’t a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
Although all the cards in The Brothers’ War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn’t part of the token’s definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won’t enter the battlefield tapped.
Wreck Hunter keyword rules
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Wreck Hunter format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Wreck Hunter 13
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