Zephid
Creature — IllusionPower and toughness3/4
Card text
Flying
Shroud (This creature can't be the target of spells or abilities.)
Once you've seen one, you'll understand why spells won't go near them.
Showing Urza's Saga#113
Price
0.78 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Zephid keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Shroud Rule 702.18
Shroud is a static ability. “Shroud” means “This permanent or player can’t be the target of spells or abilities.”
Multiple instances of shroud on the same permanent or player are redundant.
Zephid format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Zephid 10
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