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Aboleth Spawn

two generic manaone blue manaCreature — Fish HorrorPower and toughness2/3

Card text

Flash

Ward two generic mana

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

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15 printings · up to 7.26 $

Daily estimate from Scryfall, not a shop quote.

Aboleth Spawn rulings

  • Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition],[effect]."

  • Effects that modify how a creature enters the battlefield are not triggered abilities and are not affected by Aboleth Spawn's ability. These include (but aren't limited to) entering the battlefield as a copy of another permanent, entering the battlefield with counters, and entering the battlefield tapped.

  • Aboleth Spawn's ability will always go on the stack on top of the entering creature's triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the entering creature's triggered ability and the copy will resolve before that ability.

  • Aboleth Spawn's ability cares only about triggered abilities of the creature that's entering, not abilities of other permanents that trigger when that creature enters the battlefield.

  • The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.

Aboleth Spawn keyword rules

Ward Rule 702.21

Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”

Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Aboleth Spawn format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Aboleth Spawn 15

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Card data

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