This website requires JavaScript.
Skip to content
Planeswalker Hub

Armguard Familiar

one generic manaone blue manaArtifact Creature — Equipment BeastPower and toughness2/1

Card text

Ward two generic mana (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic mana.)

Equipped creature gets +2/+1 and has ward two generic mana.

Reconfigure four generic mana (four generic mana: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Showing Kamigawa: Neon Dynasty#46

Price

0.19 $

Foil 0.14 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Armguard Familiar rulings

  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Armguard Familiar keyword rules

Ward Rule 702.21

Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”

Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

Reconfigure Rule 702.151

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

Attaching an Equipment with reconfigure to another creature causes the Equipment to stop being a creature until it becomes unattached from that creature.

Armguard Familiar format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Armguard Familiar 11

Cards similar to Armguard Familiar

Show 20 more similar cards

Card data

Card data, card images and mana symbols are provided by Scryfall — which is not produced by or endorsed by Wizards of the Coast. PlaneswalkerHub is in turn not produced by or endorsed by Scryfall.

Card prices shown are daily estimates and market values provided by Scryfall's affiliates. No guarantee is made for any price information — see the stores for final prices and details.

Legal

PlaneswalkerHub is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Magic: The Gathering, its logos, mana symbols, card images and the literal and graphical information presented about the game are copyright and trademarks of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. PlaneswalkerHub is not produced by, affiliated with, or endorsed by Wizards of the Coast.

All other content, including the PlaneswalkerHub name, logo and software, © 2026 PlaneswalkerHub. All rights reserved by their respective owners.

© 2026 PlaneswalkerHub — made by fans, for fans.
PrivacyTermsContact