Aether Chaser
Creature — Human ArtificerPower and toughness2/1
Card text
First strike
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Showing Aether Revolt#76
Price
0.26 $
Foil 0.31 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Aether Chaser rulings
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
Aether Chaser keyword rules
First strike Rule 702.7
First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
Multiple instances of first strike on the same creature are redundant.
Aether Chaser format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Aether Chaser 12
Cards similar to Aether Chaser
Loyal ApprenticeCreature — Human Artificer
Dragonkin BerserkerCreature — Human Berserker
Pia NalaarLegendary Creature — Human Artificer
Thopter EngineerCreature — Human Artificer
Ghirapur GearcrafterCreature — Human Artificer
Pia, Determined RebuilderLegendary Creature — Human Artificer
Breya's ApprenticeArtifact Creature — Human Artificer
Pia and Kiran NalaarLegendary Creature — Human Artificer
Harried DronesmithCreature — Human Artificer
Draconautics EngineerCreature — Goblin Artificer
Show 20 more similar cards
Sokenzan SmelterCreature — Goblin Artificer
Towashi SongshaperArtifact Creature — Human Artificer
Alicia Masters, Skilled SculptorLegendary Creature — Human Artificer
Reckless FireweaverCreature — Human Artificer
Feldon, Ronom ExcavatorLegendary Creature — Human Artificer
EmbersmithCreature — Human Artificer
Quinjet TechnicianCreature — Human Artificer
Norin and FeldonLegendary Creature — Human Warrior Artificer
Dire Fleet DaredevilCreature — Human Pirate
Kari Zev, Skyship RaiderLegendary Creature — Human Pirate
Ash ZealotCreature — Human Warrior
Blood KnightCreature — Human Knight
Hawkeye, Master MarksmanLegendary Creature — Human Archer Hero
Village Ironsmith // IronfangCreature — Human Werewolf // Creature — Werewolf
Emeritus of Conflict // Lightning Bolt//
Creature — Human Wizard // Instant
Rahilda, Wanted Cutthroat // Rahilda, Feral OutlawLegendary Creature — Human Werewolf // Legendary Creature — Werewolf
Impetuous LootmongerCreature — Human Rogue
Zuko, Firebending MasterLegendary Creature — Human Noble Ally
Stick, Fearless MentorLegendary Creature — Human Monk Hero
Beckett Mariner, Impetuous EnsignLegendary Creature — Human Officer