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Zuko, Firebending Master

one generic manaone red manaLegendary Creature — Human Noble AllyPower and toughness2/2

Card text

First strike

Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X one red mana. This mana lasts until end of combat.)

Whenever you cast a spell during combat, you get an experience counter.

"I have changed."

Showing Avatar: The Last Airbender Eternal#127

Price

10.35 $

Foil 11.70 $

8 printings · up to 15.34 $

Daily estimate from Scryfall, not a shop quote.

Zuko, Firebending Master rulings

  • The experience counter goes on you, the player, not on Zuko. You will keep that counter even if Zuko, Firebending Master dies.

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N one red mana. Until end of combat, you don't lose this mana as steps end."

  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  • All experience counters are identical, no matter how you got them. For example, the firebending ability will count experience counters that you got from the last ability, from another ability, from another copy of Zuko, Firebending Master, and so on.

Zuko, Firebending Master keyword rules

First strike Rule 702.7

First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)

If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).

Multiple instances of first strike on the same creature are redundant.

Zuko, Firebending Master format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Zuko, Firebending Master 8

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Card data

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