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Angel of Grace

three generic manaone white manaone white manaCreature — AngelPower and toughness5/4

Card text

Flash

Flying

When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

four generic manaone white manaone white mana, Exile this card from your graveyard: Your life total becomes 10.

Showing Ravnica Allegiance#1

Price

0.88 $

Foil 4.02 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Angel of Grace rulings

  • Angel of Grace's triggered ability doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.

  • Angel of Grace's triggered ability doesn't stop loss of life from effects that say that you lose life.

  • If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).

  • For a player's life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace's last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

  • In a Two-Headed Giant game, after resolving Angel of Grace's triggered ability, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead.

  • In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team's life total becomes 10.

  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.

Angel of Grace keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Angel of Grace format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Angel of Grace 11

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Card data

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