Sigarda's Vanguard
Creature — AngelPower and toughness3/3
Card text
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Showing Midnight Hunt Commander#8
Price
0.88 $
16 printings · up to 1.72 $
Daily estimate from Scryfall, not a shop quote.
Sigarda's Vanguard rulings
A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.
No creatures are targeted by Sigarda's Vanguard's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will gain double strike until end of turn.
Sigarda's Vanguard keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Sigarda's Vanguard format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Sigarda's Vanguard 16
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