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Angel's Grace

one white manaInstant

Card text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Showing Time Spiral#3

Price

7.99 $

Foil 49.77 $

30 printings · up to 9.91 $

Daily estimate from Scryfall, not a shop quote.

Angel's Grace rulings

  • If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).

  • Casting a spell with split second won't affect spells and abilities that are already on the stack.

  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.

  • Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.

  • Angel's Grace doesn't stop loss of life from effects that say that you lose life.

  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  • Players may turn face-down creatures face up while a spell with split second is on the stack.

  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

  • You can't pay more life than you have, even if you won't lose the game.

  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Angel's Grace keyword rules

Split second Rule 702.61

Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.”

Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack.

Multiple instances of split second on the same spell are redundant.

Angel's Grace format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Angel's Grace 30

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Card data

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