Aragorn, Hornburg Hero
Legendary Creature — Human SoldierPower and toughness4/4
Card text
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Showing Tales of Middle-earth Commander#492
Price
4.29 $
Foil 2.51 $
2 printings
Daily estimate from Scryfall, not a shop quote.
Aragorn, Hornburg Hero rulings
If a creature has multiple instances of renown, each triggers separately. The first one that resolves causes the creature to become renowned, which means any additional renown abilities that creature has will have no effect. The creature's controller chooses what order to put those renown abilities on the stack, so they can choose to have the ability with the higher renown number resolve first.
When a creature you control that isn't renowned deals combat damage to a player, you'll put a +1/+1 counter on it and it will become renowned. Since it wasn't renowned when it dealt combat damage, Aragorn, Hornburg Hero's last ability won't trigger, and you won't double the number of +1/+1 counters on it.
Renown won't trigger when a creature deals damage to a planeswalker, a battle, or another creature. It also won't trigger when a creature deals noncombat damage to a player.
If Aragorn, Hornburg Hero leaves the battlefield after first strike damage is dealt but before regular combat damage, creatures you control that dealt first strike damage but no longer have first strike won't also deal regular combat damage (unless they have double strike for some reason).
Aragorn, Hornburg Hero keyword rules
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Aragorn, Hornburg Hero format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Aragorn, Hornburg Hero 2
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