Asylum Visitor
Creature — Vampire WizardPower and toughness3/1
Card text
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"The ravings of the mad are laced with eldritch knowledge."
Showing Shadows over Innistrad#99
Price
0.22 $
Foil 1.32 $
23 printings · up to 0.33 $
Daily estimate from Scryfall, not a shop quote.
Asylum Visitor rulings
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
Asylum Visitor's triggered ability checks the active player's hand as the upkeep begins and as the trigger resolves. If that player has a card in hand as it resolves, you won't draw a card or lose 1 life. Notably, if you control multiple Asylum Visitors during your upkeep, whichever one's first ability resolves first will stop the other's first ability from having any effect unless you have a way to get the card you drew out of your hand before it resolves.
On an opponent's turn, triggered abilities you control will resolve before any triggered abilities of permanents that opponent controls if they trigger at the same time. This means that if you and your opponent each control an Asylum Visitor during your opponent's upkeep, and they have no cards in hand, you'll always draw a card before your opponent has a card in their hand.
The upkeep step is before the draw step, after the untap step. Asylum Visitor's first ability will trigger and resolve before the active player draws a card in their draw step if that player has no cards in hand.
Asylum Visitor keyword rules
Madness Rule 702.35
Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player’s hand. The second is a triggered ability that functions when the first ability is applied. “Madness [cost]” means “If a player would discard this card, that player discards it, but exiles it instead of putting it into their graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, they put this card into their graveyard.”
Casting a spell using its madness ability follows the rules for paying alternative costs in rules and –h.
After resolving a madness triggered ability, if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that card. See rule .
Asylum Visitor format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Asylum Visitor 23
Cards similar to Asylum Visitor
Markov BaronCreature — Vampire Noble
Weirded VampireCreature — Vampire Horror
Twins of Maurer EstateCreature — Vampire
Voldaren Pariah // Abolisher of BloodlinesCreature — Vampire Horror // Creature — Eldrazi Vampire
Ichor SlickSorcery
Curse of Fool's WisdomEnchantment — Aura Curse
Murderous CompulsionSorcery
Strength of LunacyEnchantment — Aura
Big Game HunterCreature — Human Rebel Assassin
Hell MongrelCreature — Nightmare Dog
Show 20 more similar cards
Nightshade AssassinCreature — Human Assassin
Grave ScrabblerCreature — Zombie
Brain GorgersCreature — Zombie
Kitchen ImpCreature — Imp
NecrogoyfCreature — Lhurgoyf
Gorgon RecluseCreature — Gorgon
Muck DrubbCreature — Beast
Shadowgrange ArchfiendCreature — Demon
Archfiend of SpiteCreature — Demon
Dusk Legion ZealotCreature — Vampire Soldier
Restless Bloodseeker // Bloodsoaked RevelerCreature — Vampire // Creature — Vampire
Alms of the VeinSorcery
Call to the NetherworldSorcery
Psychotic EpisodeSorcery
Psychotic HazeInstant
Biting RainSorcery
Gisa's BiddingSorcery
From Under the FloorboardsSorcery
Dark WitheringInstant
Gibbering DescentEnchantment