Atemsis, All-Seeing
Legendary Creature — SphinxPower and toughness4/5
Card text
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Showing Core Set 2020#46
Price
0.43 $
Foil 0.71 $
13 printings · up to 0.86 $
Daily estimate from Scryfall, not a shop quote.
Atemsis, All-Seeing rulings
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.
If a card in your hand has
in its mana cost, the value of X is considered to be 0.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.
Atemsis, All-Seeing keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Atemsis, All-Seeing format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Atemsis, All-Seeing 13
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