Master of Winds
Creature — Sphinx WizardPower and toughness1/4
Card text
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Showing Zendikar Rising#68
Price
0.31 $
Foil 0.23 $
18 printings · up to 0.36 $
Daily estimate from Scryfall, not a shop quote.
Master of Winds rulings
You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
Master of Winds keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Master of Winds format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Master of Winds 18
Cards similar to Master of Winds
Sphinx of False ConclusionsCreature — Sphinx Illusion
Sphinx of Lost TruthsCreature — Sphinx
Atemsis, All-SeeingLegendary Creature — Sphinx
Ormos, Archive KeeperLegendary Creature — Sphinx
Inspired SpriteCreature — Faerie Wizard
Spellbook Seeker // Careful Study//
Creature — Bird Wizard // Sorcery
Windrider WizardCreature — Human Wizard
Overwhelmed Archivist // Archive HauntCreature — Human Wizard // Creature — Spirit Wizard
Bazaar TrademageCreature — Human Wizard
Curator of MysteriesCreature — Sphinx
Show 20 more similar cards
Wonderscape SageCreature — Moonfolk Wizard
Academy EliteCreature — Human Wizard
Vhal, Scholar of ProphecyLegendary Creature — Human Wizard
Galvanic Giant // Storm Reading//
Creature — Giant Wizard // Instant — Adventure
Screeching DrakeCreature — Drake
Long Lake NuisanceCreature — Bird
Skyswimmer KoiCreature — Fish
Echo InspectorCreature — Bird Rogue
Rook TurretArtifact Creature — Construct
Teo, Spirited GliderLegendary Creature — Human Pilot Ally
Vexing SphinxCreature — Sphinx
Defiler of DreamsCreature — Phyrexian Sphinx
Quantum RiddlerCreature — Sphinx
Serum SovereignCreature — Phyrexian Sphinx
Consecrated SphinxCreature — Sphinx
Sphinx of EnlightenmentCreature — Sphinx
Sphinx of the ChimesCreature — Sphinx
Sphinx of MagosiCreature — Sphinx
MagicConsecrated SphinxCreature — Sphinx
Windreader SphinxCreature — Sphinx