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Bigger on the Inside

three generic manaone red manaone green manaEnchantment — Aura

Card text

Enchant artifact or land

Enchanted permanent has "tap this permanent: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

Showing Doctor Who#115

Price

0.49 $

Foil 4.28 $

5 printings

Daily estimate from Scryfall, not a shop quote.

Bigger on the Inside rulings

  • As the activated ability resolves, it creates a continuous effect that won't begin to apply until the targeted player starts casting a spell this turn. It applies to that spell and the timestamp of that effect is the time that the spell was put on the stack.

  • If a spell has multiple instances of cascade, each one triggers separately.

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

  • If a spell with cascade is countered, the cascade ability will still resolve normally.

  • You exile the cards face up. All players will be able to see them.

  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

  • If the card has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • Some cards, such as modal double-faced cards or adventurer cards, can be cast as one of two different spells, each with different mana costs. If the card you're casting as the cascade ability resolves is one of those cards, you may choose to cast it as either of those spells that has a lower mana value than the spell with cascade.

  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

Bigger on the Inside keyword rules

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Bigger on the Inside format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Bigger on the Inside 5

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