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C.A.M.P.

three generic manaArtifact — Fortification

Card text

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "tap this permanent, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify three generic mana (three generic mana: Attach to target land you control. Fortify only as a sorcery.)

Showing Fallout#129

Price

0.24 $

Foil 0.87 $

8 printings

Daily estimate from Scryfall, not a shop quote.

C.A.M.P. rulings

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.

  • If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.

  • You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

  • You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

C.A.M.P. keyword rules

Fortify Rule 702.67

Fortify is an activated ability of Fortification cards. “Fortify [cost]” means “[Cost]: Attach this Fortification to target land you control. Activate only as a sorcery.”

For more information about Fortifications, see rule , “Artifacts.”

If a Fortification has multiple instances of fortify, any of its fortify abilities may be used.

C.A.M.P. format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of C.A.M.P. 8

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Card data

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