Darksteel Garrison
Artifact — Fortification
Card text
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Showing Future Sight#167
Price
0.59 $
Foil 11.11 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Darksteel Garrison rulings
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
Darksteel Garrison keyword rules
Fortify Rule 702.67
Fortify is an activated ability of Fortification cards. “Fortify [cost]” means “[Cost]: Attach this Fortification to target land you control. Activate only as a sorcery.”
For more information about Fortifications, see rule , “Artifacts.”
If a Fortification has multiple instances of fortify, any of its fortify abilities may be used.
Darksteel Garrison format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Darksteel Garrison 10
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