Calamity Bearer
Creature — Giant BerserkerPower and toughness3/4
Card text
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
He'd ignite the World Tree itself if he could.
Showing Kaldheim#125
Price
0.35 $
Foil 0.29 $
21 printings · up to 0.41 $
Daily estimate from Scryfall, not a shop quote.
Calamity Bearer rulings
The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Calamity Bearer unless it was the original source of damage.
If another effect (or effects) modifies how much damage your Giant source would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Calamity Bearer’s) apply. If all of the damage is prevented, Calamity Bearer’s effect no longer applies.
If damage dealt by a Giant source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 Giant with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
Calamity Bearer keyword rules
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Calamity Bearer format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Calamity Bearer 21
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