Sawhorn Nemesis
Creature — DinosaurPower and toughness2/4
Card text
As this creature enters, choose a player.
If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
Showing Modern Horizons 3 Commander#112
Price
0.40 $
9 printings · up to 1.97 $
Daily estimate from Scryfall, not a shop quote.
Sawhorn Nemesis rulings
The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Sawhorn Nemesis unless it was the original source of damage.
The protector of a battle with the Siege subtype is not that battle's controller.
If another effect (or effects) modifies how much damage a source would deal to the chosen player or a permanent they control (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Sawhorn Nemesis, apply. If all of the damage is prevented before Sawhorn Nemesis's effect would apply, its effect no longer applies.
If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects that modify how much damage will be dealt. For example, if you attack the chosen player with a 5/5 creature with trample and it's blocked by a 2/2 creature they control, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
Sawhorn Nemesis keyword rules
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Sawhorn Nemesis format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Sawhorn Nemesis 9
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