Carnivorous Cultivator // Enroot
Carnivorous Cultivator
Creature — Elf WarlockPower and toughness2/3
Card text
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Enroot
Sorcery
Card text
Search your library for a land card, put it into your graveyard, then shuffle.
Showing Reality Fracture#100
Price
0.62 $
Foil 0.78 $
14 printings · up to 0.98 $
Daily estimate from Scryfall, not a shop quote.
Carnivorous Cultivator // Enroot rulings
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
Preparation cards can be cast only with their base characteristics.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
A creature without a prepare spell can't become prepared.
Carnivorous Cultivator // Enroot keyword rules
Deathtouch Rule 702.2
Deathtouch is a static ability.
A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules –d.
The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
Multiple instances of deathtouch on the same object are redundant.
Carnivorous Cultivator // Enroot format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Carnivorous Cultivator // Enroot 14
Cards similar to Carnivorous Cultivator // Enroot
Emeritus of Abundance // Regrowth//
Creature — Elf Druid // Sorcery
Studious First-Year // Rampant Growth//
Creature — Bear Wizard // Sorcery
Verdant ConfluenceSorcery
Evolution CharmInstant
Marwyn, the PreserverLegendary Creature — Elf Druid
Vastlands Scavenger // Bind to Life//
Creature — Bear Druid // Instant
Sylvan RangerCreature — Elf Scout Ranger
Frontier GuideCreature — Elf Scout
Viridian EmissaryCreature — Phyrexian Elf Scout
Thornweald ArcherCreature — Elf Archer
Show 20 more similar cards
Wren's Run VanquisherCreature — Elf Warrior
Infirmary Healer // Stream of Life//
Creature — Cat Cleric // Sorcery
SkullwinderCreature — Snake
Kura, the Boundless SkyLegendary Creature — Dragon Spirit
You Happen On a GladeInstant
Evolution WitnessCreature — Elf Shaman Mutant
Turntimber SowerCreature — Elf Druid
Elvish RegrowerCreature — Elf Druid
Farhaven ElfCreature — Elf Druid
District GuideCreature — Elf Scout
Springbloom DruidCreature — Elf Druid
Elvish ReclaimerCreature — Elf Warrior
Yavimaya GrangerCreature — Elf
Simulacrum ShaperCreature — Elf Druid
Civic WayfinderCreature — Elf Druid Warrior
GreenseekerCreature — Elf Spellshaper
Sutina, Speaker of the TajuruLegendary Creature — Elf Scout
Quirion TrailblazerCreature — Elf Scout
Wild WandererCreature — Elf Druid
Primeval HeraldCreature — Elf Scout