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Skullwinder

two generic manaone green manaCreature — SnakePower and toughness1/3

Card text

Deathtouch

When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

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Price

No price yet for this printing.

40 printings · up to 0.37 $

Daily estimate from Scryfall, not a shop quote.

Skullwinder rulings

  • Skullwinder's enters-the-battlefield ability targets only the card in your graveyard. If that card is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. No cards will be returned to any player's hand.

  • You choose the target card as you put Skullwinder's triggered ability on the stack, but you don't choose an opponent until after you have returned the card to your hand.

  • The chosen opponent gets to choose which card to return from their graveyard to their hand.

  • You may choose an opponent with no cards in their graveyard. In that case, they will not get to return anything.

  • Skullwinder's enters-the-battlefield ability targets only the card in your graveyard. If that card is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. No cards will be returned to any player's hand.

  • You choose the opponent as the ability is resolving. You may choose an opponent with no cards in their graveyard.

Skullwinder keyword rules

Deathtouch Rule 702.2

Deathtouch is a static ability.

A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules –d.

The deathtouch rules function no matter what zone an object with deathtouch deals damage from.

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.

Multiple instances of deathtouch on the same object are redundant.

Skullwinder format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Skullwinder 40

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Card data

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