Celestial Archon
Enchantment Creature — ArchonPower and toughness4/4
Card text
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Showing Theros#3
Price
0.16 $
Foil 0.23 $
34 printings · up to 0.28 $
Daily estimate from Scryfall, not a shop quote.
Celestial Archon rulings
Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.
Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
Celestial Archon keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
First strike Rule 702.7
First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
Multiple instances of first strike on the same creature are redundant.
Bestow Rule 702.103
Bestow represents a static ability that functions in any zone from which you could play the card it’s on. “Bestow [cost]” means “As you cast this spell, you may choose to cast it bestowed. If you do, you pay [cost] rather than its mana cost.” Casting a spell using its bestow ability follows the rules for paying alternative costs (see and –h).
As a spell cast bestowed is put onto the stack, it becomes an Aura enchantment and gains enchant creature. It is a bestowed Aura spell, and the permanent it becomes as it resolves will be a bestowed Aura. These effects last until the spell or the permanent it becomes ceases to be bestowed (see rules –g). Because the spell is an Aura spell, its controller must choose a legal target for that spell as defined by its enchant creature ability and rule . See also rule .
If a bestowed Aura spell is copied, the copy is also a bestowed Aura spell. Any rule that refers to a spell cast bestowed applies to the copy as well.
When casting a spell bestowed, only its characteristics as modified by the bestow ability are evaluated to determine if it can be cast.
As a bestowed Aura spell begins resolving, if its target is illegal, it ceases to be bestowed and the effect making it an Aura spell ends. It continues resolving as a creature spell. See rule .
If a bestowed Aura becomes unattached, it ceases to be bestowed. If a bestowed Aura is attached to an illegal object or player, it becomes unattached and ceases to be bestowed. This is an exception to rule .
If a bestowed Aura phases in unattached, it ceases to be bestowed. See rule , “Phasing.”
Celestial Archon format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Celestial Archon 34
Cards similar to Celestial Archon
Archon of the Wild RoseCreature — Archon
Akroma, Vision of IxidorLegendary Creature — Angel
Archon of JusticeCreature — Archon
OrnitharchCreature — Archon
Archon of RedemptionCreature — Archon
Lyra DawnbringerLegendary Creature — Angel
Heliod's EmissaryEnchantment Creature — Elk
Eidolon of Countless BattlesEnchantment Creature — Spirit
Ghostblade EidolonEnchantment Creature — Spirit
Observant AlseidEnchantment Creature — Nymph
Show 20 more similar cards
Glyph ElementalEnchantment Creature — Elemental
Nyxborn UnicornEnchantment Creature — Unicorn
Sightless BrawlerEnchantment Creature — Human Warrior
Indebted SpiritEnchantment Creature — Spirit
Nyxborn ShieldmateEnchantment Creature — Human Soldier
Hopeful EidolonEnchantment Creature — Spirit
Soaring LightbringerEnchantment Creature — Bird Glimmer
Welkin GuideCreature — Bird Cleric
Battleflight EagleCreature — Bird
Summon: Primal GarudaEnchantment Creature — Saga Harpy
Befriending the Moths // Imperial MothEnchantment — Saga // Enchantment Creature — Insect
Honorbound Page // Forum's Favor//
Creature — Cat Cleric // Sorcery
Asha's FavorEnchantment — Aura
Aerial ModificationEnchantment — Aura
Angelic RewardEnchantment — Aura
Archon of CoronationCreature — Archon
Harmonious ArchonCreature — Archon
Archon of Falling StarsCreature — Archon
Archon of Sun's GraceCreature — Archon
Archon of AbsolutionCreature — Archon