Chasm Guide
Creature — Goblin Scout AllyPower and toughness3/2
Card text
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
Showing Battle for Zendikar#143
Price
0.13 $
Foil 0.51 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Chasm Guide rulings
When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
Chasm Guide format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Chasm Guide 11
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