Tuktuk Grunts
Creature — Goblin Warrior AllyPower and toughness2/2
Card text
Haste
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Goblins are more aggressive with a crowd to cheer them on.
Showing Zendikar#152
Price
0.09 $
Foil 0.33 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Tuktuk Grunts rulings
This ability triggers on this creature entering, so it will enter with its unmodified power and toughness, and then receive a +1/+1 counter a short time later. It does not enter with the +1/+1 counter already on it.
Tuktuk Grunts keyword rules
Haste Rule 702.10
Haste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule .)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule .)
Multiple instances of haste on the same creature are redundant.
Tuktuk Grunts format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Tuktuk Grunts 9
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