Chelonian Tackle
Sorcery
Card text
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
"Scurrids to climb the tower, cervins to cross the stadium, and turtles to win the game." —Quandrix Mage Tower tactics
Showing Secrets of Strixhaven#142
Price
0.16 $
Foil 0.29 $
6 printings
Daily estimate from Scryfall, not a shop quote.
Chelonian Tackle keyword rules
Fight Rule 701.12
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
If a creature fights itself, it deals damage to itself equal to twice its power.
The damage dealt when a creature fights isn’t combat damage.
Chelonian Tackle format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Chelonian Tackle 6
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