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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant

four generic manaone red manaone red manaLegendary Creature — Human Noble WarriorPower and toughness5/5

Card text

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each one red mana in the mana costs of permanents you control counts toward your devotion to red.)

four generic manaone red manaone red mana, tap this permanent: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Ifrit, Warden of Inferno

Legendary Enchantment Creature — Saga DemonPower and toughness9/9

Card text

(As this Saga enters and after your draw step, add a lore counter.)

— Lunge — Ifrit fights up to one other target creature.

— Brimstone — Add one red manaone red manaone red manaone red mana. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

"Let the flames burn within you! No... let them burn without!"

Showing Final Fantasy#133

Price

3.29 $

Foil 5.40 $

27 printings · up to 31.99 $

Daily estimate from Scryfall, not a shop quote.

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno rulings

  • Colorless and generic mana symbols (one colorless mana, zero mana, one generic mana, two generic mana, X generic mana, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • If the exiled card is a land card, you may play it only if you have an available land play remaining this turn.

  • A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  • Count the number of red mana symbols among the mana costs of permanents you control as Clive's triggered ability resolves to determine your devotion to red. If Clive is still on the battlefield at that time, it will be included in that count.

  • The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • "Hideaway N" means "When this permanent enters, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'"

  • Clive's Hideaway's last ability only cares if you control four or more legendary creatures at the time it resolves. You don't even have to control four or more legendary creatures when you activate it.

  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

  • You may choose to discard your hand even if your hand contains zero cards.

  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.

  • If a spell has X generic mana in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion. Similarly, if you make an opponent the protector of a Siege you control, mana symbols in that battle's mana cost count toward your devotion.

  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

  • You play the card while Clive's Hideaway's last ability is resolving and still on the stack. You can't wait to play it later in the turn.

  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  • Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno keyword rules

Transform Rule 701.28

To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule , “Double-Faced Cards.”)

Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.

If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.

If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.

Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule ) and has the specified characteristic immediately after it does so.

If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.

Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.

Fight Rule 701.12

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

If a creature fights itself, it deals damage to itself equal to twice its power.

The damage dealt when a creature fights isn’t combat damage.

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Clive, Ifrit's Dominant // Ifrit, Warden of Inferno 27

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