Controlled Instincts
Enchantment — Aura
Card text
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.
Showing Conflux#23
Price
0.08 $
Foil 0.20 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Controlled Instincts rulings
Controlled Instincts may target and may enchant an untapped creature.
Controlled Instincts can enchant only a creature that’s red or green. If at any time the enchanted creature is neither red nor green, Controlled Instincts is put into its owner’s graveyard as a state-based action.
Controlled Instincts keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Controlled Instincts format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Controlled Instincts 9
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