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Convenient Target

one red manaEnchantment — Aura

Card text

Enchant creature

When this Aura enters, suspect enchanted creature. (It has menace and can't block.)

Enchanted creature gets +1/+1.

two generic manaone red mana: Return this card from your graveyard to your hand.

Showing Murders at Karlov Manor#119

Price

0.28 $

Foil 0.14 $

16 printings

Daily estimate from Scryfall, not a shop quote.

Convenient Target rulings

  • If Convenient Target leaves the battlefield, the creature it was enchanting will still be suspected until that creature leaves the battlefield or another effect causes it to no longer be suspected.

  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

  • Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

  • If a creature is already suspected, suspecting it again won't have any effect.

  • There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

Convenient Target keyword rules

Suspect Rule 701.58

Certain spells and abilities instruct a player to suspect a creature. That creature becomes suspected until it leaves the battlefield or until a spell or ability causes it to no longer be suspected.

Suspected is a designation a permanent can have. Only permanents can have the suspected designation. Suspected is neither an ability nor part of the permanent’s copiable values.

A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.

A suspected permanent can’t become suspected again.

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Convenient Target format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Convenient Target 16

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Card data

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