Curse of Bloodletting
Enchantment — Aura Curse
Card text
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
It is the demon's mark, an infernal claim on the flesh of the guilty.
Showing Dark Ascension#85
Price
1.96 $
Foil 13.56 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Curse of Bloodletting rulings
Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
Curse of Bloodletting keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Curse of Bloodletting format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Curse of Bloodletting 11
Cards similar to Curse of Bloodletting
Curse of ObsessionEnchantment — Aura Curse
Maddening HexEnchantment — Aura Curse
Curse of ChaosEnchantment — Aura Curse
Curse of HospitalityEnchantment — Aura Curse
Curse of the Nightly HuntEnchantment — Aura Curse
Curse of Shaken FaithEnchantment — Aura Curse
Curse of the Pierced HeartEnchantment — Aura Curse
Curse of Stalked PreyEnchantment — Aura Curse
Curse of OpulenceEnchantment — Aura Curse
The Sound of DrumsEnchantment — Aura
Show 20 more similar cards
ConquerEnchantment — Aura
Burning AngerEnchantment — Aura
Tin Street MarketEnchantment — Aura
Grim Reaper's SprintEnchantment — Aura
Extra ArmsEnchantment — Aura
Uncivil UnrestEnchantment
Bitter FeudEnchantment
Gratuitous ViolenceEnchantment
Dictate of the Twin GodsEnchantment
Collective InfernoEnchantment
Spiteful MotivesEnchantment — Aura
Uncontrollable AngerEnchantment — Aura
Awaken the AncientEnchantment — Aura
Breath of FuryEnchantment — Aura
Barbed FieldEnchantment — Aura
Elemental MasteryEnchantment — Aura
Shiv's EmbraceEnchantment — Aura
Gift of WrathEnchantment — Aura
Gremlin InfestationEnchantment — Aura
Lightning DiademEnchantment — Aura