Dark Privilege
Enchantment — Aura
Card text
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
"As you breathe your last, understand why I accept such forbidden gifts." —Purraj of Urborg
Showing Visions#56
Price
0.30 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Dark Privilege keyword rules
Regenerate Rule 701.15
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Dark Privilege format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Dark Privilege 10
Cards similar to Dark Privilege
Skeletal GrimaceEnchantment — Aura
Thrull RetainerEnchantment — Aura
Molting SnakeskinEnchantment — Aura
Consecrated by BloodEnchantment — Aura
Blessing of LeechesEnchantment — Aura
Soul ChannelingEnchantment — Aura
Strands of UndeathEnchantment — Aura
Infernal ScarringEnchantment — Aura
Spinal GraftEnchantment — Aura
Oblivion CrownEnchantment — Aura
Show 20 more similar cards
Dance of the DeadEnchantment — Aura
Alien SymbiosisEnchantment — Aura
Parallax DementiaEnchantment — Aura
VampirismEnchantment — Aura
Fungal FortitudeEnchantment — Aura
Dragon ShadowEnchantment — Aura
Dark FavorEnchantment — Aura
Rime TransfusionSnow Enchantment — Aura
Midnight CovenantEnchantment — Aura
Sinister StrengthEnchantment — Aura
ScourgemarkEnchantment — Aura
Strength of LunacyEnchantment — Aura
Gift of FangsEnchantment — Aura
Unholy StrengthEnchantment — Aura
Demonic VigorEnchantment — Aura
Oni PossessionEnchantment — Aura
Parasitic ImpetusEnchantment — Aura
Untamed HungerEnchantment — Aura
Coercive ImpetusEnchantment — Aura
Strange AugmentationEnchantment — Aura