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Daybreak Chimera

three generic manaone white manaone white manaCreature — ChimeraPower and toughness3/3

Card text

This spell costs X generic mana less to cast, where X is your devotion to white. (Each one white mana in the mana costs of permanents you control counts toward your devotion to white.)

Flying

Showing Theros Beyond Death#10

Price

0.15 $

Foil 0.13 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Daybreak Chimera rulings

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Daybreak Chimera). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • The cost reduction ability reduces only the generic mana in Daybreak Chimera's cost. The colored mana must still be paid.

  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Daybreak Chimera's cost is reduced.

  • Colorless and generic mana symbols (one colorless mana, zero mana, one generic mana, two generic mana, X generic mana, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

Daybreak Chimera keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Daybreak Chimera format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Daybreak Chimera 11

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Card data

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