Drana, the Last Bloodchief
Legendary Creature — Vampire ClericPower and toughness4/4
Card text
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Showing Zendikar Rising#98
Price
1.59 $
Foil 1.77 $
19 printings · up to 3.80 $
Daily estimate from Scryfall, not a shop quote.
Drana, the Last Bloodchief rulings
If Drana attacks a planeswalker, that planeswalker's controller is the defending player.
The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.
Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
Drana, the Last Bloodchief keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Drana, the Last Bloodchief format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Drana, the Last Bloodchief 19
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