Scion of the Swarm
Creature — Vampire ClericPower and toughness3/3
Card text
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Vampires are now masters of their own fates, commanders of their own legions.
Showing Zendikar Rising#121
Price
0.11 $
Foil 0.16 $
17 printings · up to 0.26 $
Daily estimate from Scryfall, not a shop quote.
Scion of the Swarm rulings
The last ability of Scion of the Swarm triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
If Scion of the Swarm is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Scion of hte Swarm's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Scion of the Swarm's ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Scion of the Swarm's ability to trigger, even though it caused your team's life total to increase.
An ability that triggers "whenever you gain life" triggers just once for each life-gaining event, no matter how much life you gain.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a "whenever you gain life" ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain an amount of life "for each" of something, that life is gained as one event and the ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
Scion of the Swarm keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Scion of the Swarm format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Scion of the Swarm 17
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