Dying Wish
Enchantment — Aura
Card text
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
"I wish I could rewrite my every deed and kill you with my first breath instead of my last."
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Price
0.20 $
Foil 1.77 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Dying Wish rulings
Use the creature’s power the last time it was on the battlefield to determine how much life the target player loses and how much life you gain.
If another player gains control of either Dying Wish or the enchanted creature (but not both), Dying Wish will be enchanting an illegal permanent. The Aura will be put into its owner’s graveyard as a state-based action.
Dying Wish keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Dying Wish format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Dying Wish 11
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