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Farrel's Mantle

two generic manaone white manaEnchantment — Aura

Card text

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Showing Fallen Empires#2

Price

0.21 $

2 printings

Daily estimate from Scryfall, not a shop quote.

Farrel's Mantle rulings

  • An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.

  • The enchanted creature’s controller cannot choose to have the enchanted creature deal damage to itself. If there are no other creatures on the battlefield, then a legal target cannot be chosen so the ability does nothing.

  • This ability resolves during the declare blockers step. If the damage dealt this way is enough to destroy an attacking or blocking creature, that other creature won’t be around to deal its combat damage.

  • If the same creature is enchanted with more than one Farrel’s Mantle, they’ll each trigger if that creature attacks and isn’t blocked. The creature’s controller may have it deal damage multiple times. As long as the enchanted creature’s controller chooses to use Farrel’s Mantle’s ability at least once to deal damage, the enchanted creature will deal no combat damage.

  • If the enchanted creature’s controller chooses to have it deal no combat damage, that combat damage is not prevented. It’s simply not dealt. A creature whose damage can’t be prevented (such as Excruciator) would deal no combat damage this way.

  • If you put this on your opponent’s creature, they decide whether or not to make their creature deal no damage to you.

Farrel's Mantle keyword rules

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Farrel's Mantle format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolLegal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Farrel's Mantle 2

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Card data

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