Ferocity of the Hunt
Enchantment — Aura
Card text
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
Card details
- Rarity
- common
- Mana value
- 2
- Artist
- Elliot Lang
- Set
- Reality Fracture
- Printings
- 1
Ferocity of the Hunt format legality
- standardnot legal
- futurenot legal
- historicnot legal
- timelessnot legal
- gladiatornot legal
- pioneernot legal
- modernnot legal
- legacynot legal
- paupernot legal
- vintagenot legal
- pennynot legal
- commandernot legal
- oathbreakernot legal
- standardbrawlnot legal
- brawlnot legal
- competitivebrawlnot legal
- alchemynot legal
- paupercommandernot legal
- duelnot legal
- oldschoolnot legal
- premodernnot legal
- predhnot legal
- tlrnot legal
Ferocity of the Hunt keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
All printings of Ferocity of the Hunt
| Set | Number | Rarity | Artist | Price |
|---|---|---|---|---|
| Reality Fracture | 134 | common | Elliot Lang | — |
Printed in Reality Fracture
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