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Firebender Ascension

one generic manaone red manaEnchantment

Card text

When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.

Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Showing Avatar: The Last Airbender#137

Price

0.67 $

Foil 1.11 $

8 printings · up to 1.81 $

Daily estimate from Scryfall, not a shop quote.

Firebender Ascension rulings

  • Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N one red mana. Until end of combat, you don't lose this mana as steps end."

  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the original triggered ability and the copy will resolve before that ability.

  • The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Firebender Ascension format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Firebender Ascension 8

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Card data

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