Firemane Avenger
Creature — AngelPower and toughness3/3
Card text
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
Showing Gatecrash#163
Price
0.29 $
Foil 2.00 $
20 printings · up to 0.36 $
Daily estimate from Scryfall, not a shop quote.
Firemane Avenger rulings
The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
The effects of battalion abilities vary from card to card. Read each card carefully.
If the target permanent or player is an illegal target when Firemane Avenger's battalion ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't gain life.
If Firemane Avenger's battalion ability resolves but some or all of the damage is prevented, you'll still gain 3 life.
Firemane Avenger keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Firemane Avenger format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Firemane Avenger 20
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