Fortune, Loyal Steed
Legendary Creature — Beast MountPower and toughness2/4
Card text
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Showing Outlaws of Thunder Junction#12
Price
0.25 $
Foil 0.33 $
16 printings · up to 8.97 $
Daily estimate from Scryfall, not a shop quote.
Fortune, Loyal Steed rulings
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren't saddled.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
You may activate a permanent's saddle ability even if that permanent is already saddled.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
Fortune, Loyal Steed keyword rules
Saddle Rule 702.171
Saddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.
A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability.
Scry Rule 701.18
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.
An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Fortune, Loyal Steed format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Fortune, Loyal Steed 16
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