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Gloryheath Lynx

one generic manaone white manaCreature — Cat MountPower and toughness2/3

Card text

Lifelink

Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Showing Aetherdrift#14

Price

0.25 $

Foil 0.36 $

6 printings

Daily estimate from Scryfall, not a shop quote.

Gloryheath Lynx rulings

  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

  • Creatures with saddle can attack or block as normal even if they aren’t saddled.

  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

  • You may activate a permanent’s saddle ability even if that permanent is already saddled.

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

Gloryheath Lynx keyword rules

Lifelink Rule 702.15

Lifelink is a static ability.

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule .

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

The lifelink rules function no matter what zone an object with lifelink deals damage from.

If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules –10).

Multiple instances of lifelink on the same object are redundant.

Saddle Rule 702.171

Saddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.

A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability.

Gloryheath Lynx format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Gloryheath Lynx 6

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Card data

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