Get Your Head in the Game
Enchantment
Card text
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Showing Unfinity#296
Price
0.48 $ foil
2 printings · up to 0.03 $
Daily estimate from Scryfall, not a shop quote.
Get Your Head in the Game rulings
Anywhere on your head is good—chin, cheek, ears, forehead, other cheek—it all works.
The card doesn’t have to balanced on your head. It simply must be in contact with your head.
Get Your Head in the Game stops touching your head once contact with your head is broken.
No other player may physically interfere with you to remove Get Your Head in the Game from your head. Touching other players without permission is unsporting conduct.
Get Your Head in the Game keyword rules
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Get Your Head in the Game format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Get Your Head in the Game 2
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