Stormplain Detainment
Enchantment
Card text
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.
Showing Tarkir: Dragonstorm#28
Price
0.16 $
Foil 0.18 $
6 printings
Daily estimate from Scryfall, not a shop quote.
Stormplain Detainment rulings
If this enchantment leaves the battlefield before its ability resolves, the target nonland permanent won’t be exiled.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.
Stormplain Detainment format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Stormplain Detainment 6
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