Gilgamesh, Master-at-Arms
Legendary Creature — Human SamuraiPower and toughness6/6
Card text
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Showing Final Fantasy#139
Price
0.69 $
Foil 1.13 $
17 printings · up to 3.39 $
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Gilgamesh, Master-at-Arms rulings
You can't use the reflexive triggered ability to try to attach an Equipment to a creature if that Equipment can't legally be attached to that creature.
If you put an Equipment with job select onto the battlefield with Gilgamesh's ability, the job select ability and the reflexive triggered ability will both trigger, and you'll choose the order in which those abilities go on the stack. For example, if you put the reflexive triggered ability on the top of the stack with the job select ability below it, the reflexive triggered ability will resolve first and allow you to attach the Equipment to a Samurai you control. After that, regardless of whether or not you chose to attach the Equipment to a Samurai you control, the job select ability will create a Hero token and attach the Equipment to the Hero token.
Gilgamesh, Master-at-Arms format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Gilgamesh, Master-at-Arms 17
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