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Guardian Archon

four generic manaone white manaone white manaCreature — ArchonPower and toughness5/5

Card text

Flying

As this creature enters, secretly choose an opponent.

Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

Showing Commander 2021#17

Price

0.25 $

17 printings

Daily estimate from Scryfall, not a shop quote.

Guardian Archon rulings

  • In a two-player game, the chosen player won’t be much of a secret.

  • There are several ways to secretly choose an opponent. Perhaps the most popular way is to write the chosen player’s name on a piece of paper that is kept with Guardian Archon.

  • If you control more than one Guardian Archon, you may choose a different opponent for each one. Be careful to keep track of which opponent is chosen for each Guardian Archon.

  • If Guardian Archon leaves the battlefield and returns, it’s considered a new object. You may choose a new opponent and you may activate its last ability again.

  • If you didn’t choose an opponent as Guardian Archon entered the battlefield, you can’t pay the cost to activate the last ability. This will usually happen because you gained control of another player’s Guardian Archon or because a creature already on the battlefield became a copy of Guardian Archon.

  • Protection from a player means all of the following: (1) Neither you nor the target permanent can be the target of spells or abilities controlled by the chosen player. (2) Neither you nor the target permanent can be enchanted or equipped by any Auras or Equipment controlled by the chosen players. (Okay, Fortifications too, if the target permanent is a land.) (3) If the target permanent is a creature, it can’t be blocked by creatures controlled by the chosen player. (4) All damage that would be dealt to you or the target permanent by sources controlled by the chosen player is prevented. The same is true for sources owned by the chosen player that don’t have controllers.

Guardian Archon keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Guardian Archon format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Guardian Archon 17

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Card data

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