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Hanweir Battlements

Land

Card text

tap this permanent: Add one colorless mana.

one red mana, tap this permanent: Target creature gains haste until end of turn.

three generic manaone red manaone red mana, tap this permanent: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Showing Eldritch Moon#204

Price

2.69 $

Foil 5.58 $

14 printings

Daily estimate from Scryfall, not a shop quote.

Hanweir Battlements rulings

  • You choose which player, planeswalker, or battle each token is attacking as you create the tokens. It doesn’t have to be the same one that Hanweir Garrison (or Hanweir, the Writhing Township) is attacking, and the tokens don’t both have to attack the same player, planeswalker, or battle.

  • Although the tokens created by the triggered ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).

  • If another ability of a source you control triggers when attackers are declared, such as that of Hamlet Captain, you may have it resolve before or after that of Hanweir Garrison (or Hanweir, the Writhing Township). If that ability has targets, it won’t be able to target the tokens.

  • For more information on meld cards, see the Eldritch Moon mechanics article (https://magic.wizards.com/en/articles/archive/feature/eldritch-moon-mechanics-2016-06-27).

Hanweir Battlements keyword rules

Meld Rule 701.37

Meld is a keyword action that appears in an ability on one card in a meld pair. To meld the two cards in a meld pair, put them onto the battlefield with their back faces up and combined. The resulting permanent is a single object represented by two cards. See rule , “Double-Faced Cards.”

Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren’t meld cards, or meld cards that don’t form a meld pair can’t be melded.

If an effect instructs a player to meld objects that can’t be melded, they stay in their current zone.

Hanweir Battlements format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Hanweir Battlements 14

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Card data

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