Hexbane Tortoise
Creature — TurtlePower and toughness3/2
Card text
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Showing Dominaria United#166
Price
0.16 $
Foil 0.11 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Hexbane Tortoise rulings
The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
Hexbane Tortoise keyword rules
Ward Rule 702.21
Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.
Enlist Rule 702.154
Enlist represents a static ability and a triggered ability. Enlist means “As this creature attacks, you may tap up to one untapped creature you control that you didn’t choose to attack with and that either has haste or has been under your control continuously since this turn began. When you do, this creature gets +X/+0 until end of turn, where X is the tapped creature’s power.”
Enlist’s static ability represents an optional cost to attack (see rule ). Its triggered ability is linked to that static ability (see rule ).
A creature “enlists” another creature when you pay the cost of the creature’s enlist ability by tapping the other creature. Note that it isn’t possible for a creature to enlist itself.
Multiple instances of enlist on a single creature function independently. The triggered ability represented by each instance of enlist triggers only once and only for the cost associated with that enlist ability.
Hexbane Tortoise format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Hexbane Tortoise 8
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